<?php
/**
 * <https://y.st./>
 * Copyright © 2019 Alex Yst <mailto:copyright@y.st>
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <https://www.gnu.org./licenses/>.
**/

$xhtml = array(
	'<{title}>' => 'Why would I trust you with my money!?',
	'takedown' => '2017-11-01',
	'<{body}>' => <<<END
<img src="/img/CC_BY-SA_4.0/y.st./weblog/2019/07/08.jpg" alt="Outside my apartment at night" class="framed-centred-image" width="800" height="480"/>
<section id="dreams">
	<h2>Dream journal</h2>
	<p>
		I dreamed that Summer had been in bed for ages.
		When she finally got out of bed, she&apos;d become a withered, ugly, old hag.
		Her face was all covered in crevices; it was like though she&apos;d withered and wrinkled, her new facial shape had become firm.
	</p>
</section>
<section id="diet">
	<h2>Dietary intake</h2>
	<p>
		For breakfast, I had 77 grams of cereal and 156 grams of soy milk.
		For lunch, I had eight breadsticks at work.
		It wasn&apos;t really a great lunch, but I had to go in early today, and didn&apos;t feel like packing two meals with me.
		For dinner, I had 441 grams of potato, Italian sausage, and onion stew.
	</p>
</section>
<section id="drudgery">
	<h2>Drudgery</h2>
	<p>
		My discussion post for the day:
	</p>
	<blockquote>
		<p>
			You make an excellent point about needing to update for several platforms.
			If your $a[XHTML]/$a[HTML] is correctly written - that is, if it complies with $a[W3C] standards - you&apos;ve only got to write an update once.
			When you update the page, it&apos;ll run on every platform.
			Of course, this only applies when you&apos;re following the standards and <strong>*not*</strong> using browser-specific hacks.
			Browser-specific hacks are never a good idea.
			When you use them, you&apos;ve got to support each platform individually, but it&apos;s not only each platform, but each individual Web browser.
			It&apos;s even more of a mess than updating a native application that supports several operating systems.
		</p>
		<p>
			Also like you said, having too much JavaScript on the page can be harmful to user experience on mobiles.
			However, it can <strong>*also*</strong> harm use experience on desktop machines!
			As a rule, JavaScript should <strong>*never*</strong> be used to replace functionality that can exist in $a[XHTML]/$a[HTML].
			Some people use assistive technologies that don&apos;t work well with JavaScript, so if a functionality can be added without JavaScript, it should be.
			There are also people that just have JavaScript disabled in their Web browsers for various, often very good, reasons.
			Keeping JavaScript minimal and only using it for what $a[XHTML] and $a[HTML] can&apos;t do is the best option for making your site pleasant for users.
		</p>
	</blockquote>
</section>
<section id="Minetest">
	<h2>Minetest</h2>
	<img src="/img/CC_BY-SA_3.0/minetest.net./weblog/2019/07/08.png" alt="A shed to store the bodies in" class="framed-centred-image" width="1024" height="600"/>
	<p>
		I made great strides in terraforming, but as I thought might happen, I&apos;ve run out of dirt.
		I&apos;ll need to get more underground when I&apos;m mining to avoid taking it from the nearby islands and making them ugly.
		I didn&apos;t have as much room for my house as I thought I would, either.
		There&apos;s a strip of land that&apos;s reserved for the future road, so I can&apos;t build it here.
		I&apos;m making use of that land for my tree farm for the time being, but I don&apos;t want to erect a structure that I&apos;ll need to tear down later.
		I&apos;d rather keep what I&apos;m building here.
		Using that area for part of the tree farm works though because the whole point of the tree farm is that the trees will need to be taken down for resources.
		Another issue is that there&apos;s a couple large pits in the island.
		Not only can I not build a house that sits across the highway, but I also can&apos;t really build over a pit.
		I could fill the pits in with something or dig one out further to build a basement, but I think the pits give the island character.
		I&apos;d rather keep them, at least for the time being.
		I really should get some ladders installed in them though so it&apos;s easier to get out when I accidentally fall in.
		With various things constraining my building size, I ended up just making myself a small shed to store my belongings.
		I mean, what kind of house has no beds anyway?
		I can build a house later and elsewhere once I&apos;ve reached a jungle and have cotton in hand.
		I considered building my house out on the water with a bridge out to it, which would give me more space, but decided I&apos;d rather have it on land for now.
	</p>
	<p>
		I haven&apos;t finished the shed yet.
		In particular, there&apos;s no roof, which is why in the screenshot, it seems brightly lit.
		That&apos;s daylight shining through.
		The fact that I have no iron, and thus can&apos;t make chests yet, makes the shed a bit creepy; I&apos;m literally storing corpses there, as corpses have inventory space.
		You can&apos;t put things into corpses&apos; inventory, but if you die while holding stuff, that stuff is left behind in your old body&apos;s inventory.
		Inventory management is a pain this way.
		You have to get the things you want in a particular corpse&apos;s inventory into your inventory, getting as few things that you don&apos;t want in that inventory in yours, then kill yourself, take out the things you don&apos;t want in there.
		Next, you&apos;ve got to loot the other corpse and kill yourself in that location to replace the corpse with a new one holding the other stuff.
		As I get more and more stuff, it&apos;s going to become more and more difficult to manage my corpses&apos; inventory.
	</p>
	<p>
		Speaking of getting more stuff, I haven&apos;t finished de-sanding the area yet.
		I keep compressing the sand into sandstone so it takes up space, but I won&apos;t really be prepared to place and mine the sandstone to destroy the sand until I have better tools.
		For now, I&apos;ve got to just store it, and that&apos;s taking up a lot of space.
		I&apos;ve uncovered all of what will now be my smaller island, cut off from the main island by a stream, but there&apos;s still sand on the other side that&apos;s got to go and sand in the channel between that&apos;s got to go.
		The water can&apos;t flow through just yet, due to how water physics work in this game, so I&apos;ll need to fix that with a bucket later.
		But I shouldn&apos;t get ahead of myself on that just yet.
		I need iron for chests before I worry about iron for buckets.
		I also don&apos;t have enough snow for my roof.
		My island was mostly beach with a bit of coniferous forest, when I got here.
		Small patches of snow were present, but none of the pines had grown snow, as the patches were so small that none of the trees touched them.
		I need to grow more snow on pine trees, which sounds pretty weird if you&apos;re not used to how Minetest Game is played.
		But anyway, for each pint tree I grow near snow, I get a small amount of snow, a large amount of pine needles, and a medium number of pine logs.
		Snow is what I need right now, but it&apos;s what I get the least of, which means I&apos;m filling up my inventory with other stuff.
		Like the sand-removal project, just getting the roof on this shed is going to add to what I&apos;ve got to store for now.
		I didn&apos;t have any luck in my old copy of this world with finding iron in caves, which means I&apos;m going to probably need to dig out a huge hole as my mine.
		That&apos;s going to add a lot of cobble for me to store as well.
	</p>
</section>
<section id="card">
	<h2>Credit card</h2>
	<p>
		The workmate I loaned \$1050 $a[USD] to asked me today if I&apos;d actually give them a credit card on my account now.
		Ha!
		They don&apos;t even have the courtesy to stop misgendering me, showing that they don&apos;t really care about me as a person even on a topical level, and I&apos;m supposed to trust them on my financial account?
		As if!
		But also, they told me when they asked to be added to the account as an authorised user that I shouldn&apos;t give them the card, because they know themself and know they can&apos;t be trusted with it.
		So they don&apos;t even trust themself with the card and openly admitted it, and now I&apos;m supposed to trust them with the card after they&apos;ve warned me about themself?
		And to top it off, we&apos;ve discussed how to get out of debt and stay out, and they can&apos;t even follow a basic rule: don&apos;t blow your pay cheque all at once when you get it.
		How in the world am I supposed to trust someone like that with my own financial well-being?
		My answer?
		I can&apos;t.
		I didn&apos;t put it so bluntly, and instead told them that I&apos;m sort of in the hole myself right now.
		I told them that I&apos;m not even using my credit card at the moment.
		That&apos;s all sort of true.
		I had to dip into my savings account to pay rent because they borrowed money from me, and I haven&apos;t paid my savings account back yet.
		As for not using the credit card though, I&apos;ve been trying to use only cash for the past while because all the tracking and monitoring that goes on with credit cards is creepy.
		I think it was better to spare their feelings though, especially as I hadn&apos;t crystallised my thoughts well enough just yet to realise why I was so uneasy about handing over a card on my account.
	</p>
</section>
END
);
